Dopamine Index

Gaming

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In plain English

Gaming holds a special place in dopamine research: a 1998 study first showed that playing a game, not taking a drug, released real dopamine in the human brain, and playing better released more. That was a genuine breakthrough, but it used a simple game in just eight people, thirty years ago. Since then gaming disorder has become a recognised diagnosis, showing changes in reward-related brain regions, though most newer evidence comes from less direct scans, not a repeat of the original measurement.

The evidence

Evidence
CC — Limited
Human evidence
Yes · One landmark PET study directly measured dopamine release during gameplay
Studies reviewed
2
Verdict
Explainer — no single claim judged
How sure are we?
Uncertain
Last reviewed
Grade status
Provisional — awaiting editorial validation

Short answer

Video gaming is the source of one of dopamine research’s genuinely landmark findings: a 1998 PET study showed, for the first time in any behaviour, that a goal-directed task — playing a video game — released measurable dopamine in the human striatum, with more released the better people performed. Gaming disorder is now a recognised diagnosis, and newer brain-imaging work links it to reward-circuit and impulse-control changes broadly similar to other addictions, though most of that newer evidence is fMRI rather than direct dopamine measurement.

Evidence
CEvidence grade C · Limited or observational human evidence
Why this grade
One landmark PET study directly measured striatal dopamine release during video game play in eight healthy people 1, giving genuine, if small and old, human dopamine evidence. Newer work on gaming disorder specifically is a substantial literature, but the review used here is explicit that most of it relies on fMRI and structural imaging rather than direct dopamine measurement 2, so grade C rather than B or A.
Last reviewed
24 September 2026

The quick explanation

In 1998, researchers scanned eight people with PET while they played a simple video game, using a tracer that competes with the brain’s own dopamine for the same receptors. Playing the game released real dopamine in the striatum, and the people who played better released more — the first time this kind of direct evidence had been shown for any goal-directed behaviour, not just drugs. Since then, gaming disorder has been formally recognised as a diagnosis, and a large body of newer research finds gaming-related changes in reward circuits on brain scans, but most of that later work measures brain activity with fMRI rather than dopamine directly, so it is weaker evidence than the original PET finding, even though there is more of it.

What it is

Gaming refers to playing video games, and ‘gaming disorder’ (recognised in ICD-11) describes a pattern of persistent gaming causing significant impairment to personal, family, social, or occupational functioning.

Does dopamine play a role?

Yes for basic gameplay — a landmark PET study directly measured dopamine release during video game play. For gaming disorder specifically, dopamine is implicated by broader reward-circuit research, but most of that later evidence is indirect (fMRI) rather than a direct dopamine measurement in people with the diagnosis.

Human evidence

Gaming holds an unusual place in dopamine research: it is the subject of one of the field’s genuinely landmark human studies, published in 1998, well before gaming disorder existed as a diagnosis.

Eight healthy volunteers were scanned with PET and [11C]raclopride, a tracer that competes with the brain’s own dopamine for the same D2 receptors, while they played a simple video game involving a goal-directed motor task. Raclopride binding in the striatum dropped significantly during play compared with baseline, showing that real dopamine had been released and was occupying receptors the tracer would otherwise have bound.1

The size of that drop — and so the amount of dopamine released — correlated positively with how well people performed at the game, and the effect was largest in the ventral striatum. The authors described this as the first demonstration of dopamine release tied to a specific human behaviour, rather than to a drug, which is what makes the study a genuine landmark rather than just an early data point about games specifically.1

That study is nearly three decades old, used a simple game by modern standards, and studied eight people once. It is strong, direct evidence that goal-directed gameplay can release striatal dopamine in humans; it says nothing on its own about gaming disorder, modern game design, or how large this effect is compared with other rewarding activities, because none of those comparisons were tested.1

Gaming disorder itself, recognised in ICD-11 as a pattern of persistent gaming causing significant impairment, has since attracted a much larger neuroimaging literature. A review of that literature reports that people with the disorder show activation in reward-related brain regions during cue exposure and craving tasks, reduced activity in brain areas linked to impulse control and decision making, reduced functional connectivity in networks tied to cognitive control and motivation, and structural changes including reduced grey-matter volume — broadly similar to other addictions.2

That review explicitly notes an involvement of dopamine-mediated reward mechanisms in these findings, but most of the underlying studies it describes use fMRI and structural imaging rather than PET or pharmacological challenge, which is a materially weaker way of implicating dopamine specifically than the direct measurement used in the original 1998 study.2

The same review makes a point worth keeping: gaming activates brain regions tied to cognitive, motor and sensory processing that are not directly involved in substance-based addictions, because playing a game is a much richer sensorimotor task than taking a drug. That is one reason gaming disorder cannot simply be assumed to be ‘the same as’ drug addiction on the dopamine system, even where some reward-circuit findings look similar.2

Animal evidence

No animal gaming-specific dopamine studies are reviewed here; gaming is a human behaviour, and the relevant direct evidence is the human PET study above rather than a preclinical model.

Mechanism

The 1998 PET study’s mechanism is straightforward: a goal-directed, effortful, rewarding task engages dopamine neurons and their striatal projections, the same general circuitry implicated in learning from any outcome that is better or worse than expected, not something unique to screens or games.1

Where it is uncertain

What changed between 1998 and gaming disorder research

It is not established how directly the 1998 finding — dopamine release during a simple game in healthy volunteers — connects mechanistically to the reward-circuit and structural brain changes described in later gaming disorder research, since almost none of that later work re-measured dopamine directly with PET in the same way.12

There is also a genre and design question the current evidence cannot answer. Modern games span everything from single-player puzzle apps to persistent online multiplayer titles with variable reward schedules and social features, and no PET study reviewed for this page compared dopamine release across different game types or design features. Claims that a particular game or genre is ‘engineered to maximise dopamine’ are, on the evidence collected here, not something that has been directly tested.1

For most people, occasional or moderate gaming is simply an enjoyable, effortful, goal-directed activity that engages the same general motivational circuitry as many other rewarding pursuits, which is the more mundane but better-supported reading of the 1998 finding. Gaming disorder, as a diagnosis, describes a much smaller group for whom gaming has become persistently harmful, and the broader reward-circuit and structural brain findings in that group echo patterns seen across other addictions without proving an identical underlying mechanism.2

Evidence strength

One landmark PET study directly measured striatal dopamine release during video game play in eight healthy people 1, giving genuine, if small and old, human dopamine evidence. Newer work on gaming disorder specifically is a substantial literature, but the review used here is explicit that most of it relies on fMRI and structural imaging rather than direct dopamine measurement 2, so grade C rather than B or A.

Common claims

What people sayWhat the evidence says
Video games release dopamine the same way drugs dopartly true and historically important — the original PET evidence showed real dopamine release from a goal-directed task, not a drug, which was itself the notable finding 1
Gaming disorder looks like other addictions on brain scansmostly true in broad strokes (reward-region and impulse-control changes), though much of the supporting evidence is fMRI rather than direct dopamine measurement 2
Games are deliberately designed to maximise dopamine release, and this has been measuredunproven — no study reviewed for this page measured or compared dopamine release across different game designs

What the evidence supports

  • A direct PET study found video game play releases measurable striatal dopamine, correlating with performance 1.
  • Gaming disorder neuroimaging research implicates dopamine-mediated reward mechanisms alongside other changes in brain structure and function 2.

What the evidence does not support

  • The original dopamine-release study used a simple task in a small sample decades before modern games existed, and did not test gaming disorder or compare gaming with other rewarding activities 1.
  • Most gaming-disorder-specific brain research relies on fMRI, which measures blood flow, not dopamine directly, so calling it ‘dopamine evidence’ overstates what most individual studies actually measured 2.

What we know

  • Playing a video game significantly reduced striatal raclopride binding compared with baseline, indicating real dopamine release during the task, in a PET study of 8 healthy volunteers 1.
  • The amount of dopamine released correlated positively with performance level during the game, and was greatest in the ventral striatum 1.
  • This was reported as the first evidence of dopamine release in humans tied to a specific behavioural task rather than a drug 1.
  • A review of internet gaming disorder neuroimaging reports that brain-imaging studies of the disorder generally show activation in reward-related brain regions during cue exposure and craving tasks, reduced activity in impulse-control regions, and reduced grey-matter volume, alongside evidence implicating dopamine-mediated reward mechanisms 2.
  • That same review notes gaming involves brain regions tied to cognitive, motor and sensory function that are not directly involved in substance addictions, a feature it argues is distinctive to gaming compared with drug-based addictions 2.

What we don’t know

  • Whether the dopamine release pattern found in the original 1998 study, from eight people playing a simple game, generalises to modern, far more complex and socially engineered games.
  • How much of the reward-circuit activity described in gaming disorder reviews is specifically dopaminergic, since most of that later evidence is fMRI-based rather than PET or pharmacological.
  • Whether gaming disorder involves a distinct dopamine profile from other behavioural addictions, or largely shares the same general reward-system involvement.

How sure are we?

  1. Very confident
  2. Reasonably confident
  3. Uncertain
  4. Very uncertain

Uncertain. The PET evidence is genuine but from one small, old study, and gaming disorder research relies mostly on fMRI rather than direct measurement 12.

Confidence describes how settled the answer on this page is, not how important the topic is. It can change as new research is published.

What would change the answer?

The evidence that is currently missing:

  • A modern PET study repeating the dopamine-release measurement with today’s games
  • Direct dopamine measurement (PET or pharmacology) in people with diagnosed gaming disorder
  • Studies comparing dopamine release across different game genres and designs

Common misconception

Misconception

Video games are known to cause a bigger dopamine spike than almost anything else, based on brain scan studies.

What the evidence says

The one study that directly measured dopamine release during gaming used a simple task in eight people and did not compare the size of that release with other activities or drugs 1; most later gaming-disorder research uses fMRI, which cannot make that kind of direct, quantified comparison either 2.

Key studies

  • PET study, 8 healthy volunteers: playing a video game significantly reduced striatal raclopride binding versus baseline, with dopamine release correlating with in-game performance and greatest in the ventral striatum.1
  • Narrative review of internet gaming disorder neuroimaging: describes reward-region activation to gaming cues and craving, with involvement of dopamine-mediated reward mechanisms.2
  • Same review: reports reduced activity in impulse-control brain regions and reduced functional connectivity in cognitive-control and motivation networks in people with gaming disorder.2
  • Same review: reports structural changes, mainly reduced grey-matter volume and white-matter density, and notes gaming-specific sensorimotor brain involvement not shared with substance addictions.2

Medical and safety guidance

This page is not a diagnosis of gaming disorder. If gaming is causing significant distress or disruption to daily life for you or someone you know, a GP is a reasonable first point of contact for assessment and support.

Need help? Find the right kind of support

The bottom line

A landmark 1998 study showed gameplay releases real dopamine in humans, a genuine first. Gaming disorder shows broadly similar reward-circuit changes, but most of that evidence is indirect brain scans, not the direct dopamine measurement of the original study.

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References

  1. 1. Koepp MJ, et al. Evidence for striatal dopamine release during a video game. Nature. 1998. PMID 9607763. doi:10.1038/30498
  2. 2. Weinstein A and Lejoyeux M Neurobiological mechanisms underlying internet gaming disorder
. Dialogues in clinical neuroscience. 2020. PMID 32699511. doi:10.31887/DCNS.2020.22.2/aweinstein